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Ruele of Light

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Rarity
Element Light
Class Soul Weaver
Zodiac Pisces
Max CP15402
A gentle saint shining with blessed light
Saint of Light
Saint of Light
Dispatch Mission:
Fear
Specialty Effect:
Reward Bonus +10%
Trust
Ras
Longing
Judge Kise
Trust
Vildred
Grudge
Tenebria
Grudge
Vildred
An Heir of the Sixth World, Ruele is revered for her kindness. She is a Soul Weaver who gained the favor of the Lord of Light, Destina. Her only hobby is telling fortunes with rabbit fortune cookies.

+Defense %
SSS : +10.8% SS : +9% S : +7.2% A : +5.4% B : +3.6%
*Red tiles mark the effective area of a Devotion Skill.

Hero Tags

Table of Contents

Hero Stats

Hero CP: 15402
HP 5474
ATK 621
SPD 98
DEF 798
Max Stats at Lvl 60 + Fully Awakened
Crit Hit Chance Crit Hit DMG Dual Atk Chance
15.00% 150.00% 5.00%
Effectiveness Effect Resist
0.00% 0.00%

Campsite Stats

Campsite Topic

Comforting Cheer
Unique Comment

Skills

Key to an Oath
0 Turns
+1 Souls
Attacks the enemy with a staff and heals the ally with the lowest Health. Damage dealt increases proportional to the caster's max Health, and Healing increases proportional to the ally's max Health.

Soul Burn Effect
-20 Souls

Attacks the enemy and greatly heals all allies. Does not trigger a Dual Attack.
Skill Enhance
Light Pillar
3 Turns
+2 Souls
Summons a light pillar, dispelling all debuffs, recovering Health, and granting a barrier for 2 turns. Amount recovered and barrier strength increases proportional to the caster's max Health.
Skill Enhance
Light Ascending
5 Turns
+2 Souls
Revives one dead ally with healing magic, recovering 50% of their Health and granting them invincibility for 1 turn. Living allies will receive the same effect after having all debuffs dispelled.

Awaken
Revives one dead ally with healing magic, recovering all of their Health and granting them invincibility for 1 turn. Living allies will receive the same effect after having all debuffs dispelled.
Skill Enhance
Specialty: Saint of Light
Saint of Light
Dispatch Mission: Fear
Specialty Effect: Reward Bonus +10%

Awakening

Lvl
Health +3% Attack +20 / Health +60

Light Rune
x10
Lvl
Defense +3% Attack +20 / Health +60

Light Rune
x15

Greater Light Rune
x2
Lvl
Defense +6% Attack +30 / Health +80

Greater Light Rune
x10

Epic Light Rune
x2
Lvl
Health +6% Attack +30 / Health +80

Epic Light Rune
x6

Blood Flaked Bone
x15
Lvl
Defense +6% Attack +30 / Health +80

Epic Light Rune
x10

Ancient Creature Nucleus
x10
Light Ascending
Light Ascending
Revives one dead ally with healing magic, recovering 50% of their Health and granting them invincibility for 1 turn. Living allies will receive the same effect after having all debuffs dispelled.
Ability Upgrade
Light Ascending
Revives one dead ally with healing magic, recovering all of their Health and granting them invincibility for 1 turn. Living allies will receive the same effect after having all debuffs dispelled.
Stat Increase
Attack +20 / Health +60

Light Rune
x20

Greater Light Rune
x10

Analysis

Overview

Ruele of Light is a PvP monster despite her innocent demeanor. She is incredibly tanky, extremely hard to kill, and a Hero who will often be the bane of many enemy teams. Her skills have short cooldowns while also having strong effects attached to them. As one of the few Heroes who has access to both Invincibility and a Revive Ruele will light the way to victory by protecting her team members.

Strengths

Revive

Much of the threat that Ruele holds comes from Light Ascending (S3). It is a Single-Target Revive for one defeated ally that also fully Heals, Cleanses, and grants them Invincibility for one turn. It can also be used on living allies who will receive all of the other effects. In essence this skill forces enemy teams to defeat her prior to other team members or see them again in the near future.

Cleanse

Ruele does not like her ally Heroes to be oppressed by debuffs. Both Light Pillar (S2) and Light Ascending (S3) remove all debuffs from the targeted ally, coupled with fairly short cooldowns.  

Healing on all three skills.

Ruele of Light is a very supportive Hero who is typically a priority target in PvP. Thankfully Key to an Oath (S1), Light Pillar (S2), and Light Ascending (S3) all heal proportional to her Max Health. This allows her to use extremely defensive gear and artifacts to compensate, as well as having a potential heal on every turn.

Weaknesses

Heals & Cleanses are all single target.

This downside is a majority of the reason Ruele is not often seen in PvE team compositions. When faced with enemy Heroes that have AoE debuffs, AoE damage, and high chances of attacking Heroes not in the leader slot Ruele is often lackluster compared to the other Soul Weavers available.

Builds

Skip is Justice: PvP

This build demands Ruele is built with the tankiest stats possible. Though it is not needed to use Speed set you still still typically want to have 140-160 Speed so she won’t be a total snail. This will allow her to have time before she uses Light Ascending (S3) on defense (in both Guild Wars and Arena) and prevent the enemy from trying to kill any unit other than her. You will typically want to focus on HP% main stats, but do not neglect the importance of Effect Resistance in wake of the heavy CC compositions being used.

Her artifacts can be pretty flexible depending on the other Heroes in your team composition so either Idol’s Cheer, Water’s Origin, or Wonderous Potion Vial will work.

Equipment

Main
HP %
Eff Res %
HP %
Sub
HP %
Eff Res %
Def %
Spd
Set
Health
Resist
Health
Immunity

Artifact

Upgrade Priority

Early Mid Late
0 0 0
0 0 0
+2 0 0

Team

Core

--Tip: Ruele will appreciate having another unit with an ally Revive on her team because it will take some pressure off of her being a primary target to defeat.

Secondary

--Tip: Having a high damage threat on your team will allow them to typically deal more damage since Ruele's Revive is always a threat.