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Baal & Sezan

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Rarity
Element Fire
Class Mage
Zodiac Gemini
Max CP16737
A great magician-turned-doll, and her faithful apprentice
Necromancer
Necromancer
Dispatch Mission:
Battle
Specialty Effect:
Reward Bonus +6%
Trust
Gloomyrain
Trust
Charlotte
Grudge
Specter Tenebria
Trust
Sez
Sezan was once a dark magician, until her body was destroyed in a forbidden summoning ceremony gone awry. Before her soul also perished, her apprentice Baal placed it inside a doll, and together they have embarked on a long journey to return her soul to a Human body.

+Effectiveness %
SSS : +17.4% SS : +14.5% S : +11.6% A : +8.7% B : +5.8%
*Red tiles mark the effective area of a Devotion Skill.

Hero Tags

Table of Contents

Hero Stats

Hero CP: 16737
HP 4572
ATK 1197
SPD 106
DEF 683
Max Stats at Lvl 60 + Fully Awakened
Crit Hit Chance Crit Hit DMG Dual Atk Chance
15.00% 150.00% 5.00%
Effectiveness Effect Resist
15.00% 0.00%

Campsite Stats

Campsite Topic

Joyful Memory
Bizarre Story

Skills

Skill 1: Ghost Haunt
Ghost Haunt
0 Turns
+1 Souls
Summons an evil spirit to attack the enemy, with a 35% chance to inflict poison for 2 turns.
Skill Enhance
Skill 2: Dark Cloud
Dark Cloud
4 Turns
+2 Souls
Summons the Cloud of Darkness to attack all enemies, dealing damage proportional to the number of debuffs inflicted on the enemy. When the enemy is defeated by this attack, the cooldown for Last Requiem is reset.

Soul Burn Effect
-10 Souls

Increases damage dealt.
Skill Enhance
Last Requiem
6 Turns
+3 Souls
Baal & Sezan attack all enemies with Strike Magic, with a 65% chance to decrease Speed and make them unhealable for 2 turns.

Awaken
Baal & Sezan attack all enemies with Strike Magic, with a 65% chance to decrease Speed and Defense and make them unhealable for 2 turns.
Skill Enhance
Specialty: Necromancer
Necromancer
Dispatch Mission: Battle
Specialty Effect: Reward Bonus +6%

Awakening

Lvl
Attack +3% Attack +20 / Health +60

Flame Rune
x10
Lvl
Effectiveness +6% Attack +20 / Health +60

Flame Rune
x15

Greater Flame Rune
x2
Lvl
Effectiveness +12% Attack +30 / Health +80

Greater Flame Rune
x10

Epic Flame Rune
x2
Lvl
Attack +6% Attack +30 / Health +80

Epic Flame Rune
x6

Small Sun Badge
x15
Lvl
Effectiveness +12% Attack +30 / Health +80

Epic Flame Rune
x10

Fused Nerve
x10
Last Requiem
Last Requiem
Baal & Sezan attack all enemies with Strike Magic, with a 65% chance to decrease Speed and make them unhealable for 2 turns.
Ability Upgrade
Last Requiem
Baal & Sezan attack all enemies with Strike Magic, with a 65% chance to decrease Speed and Defense and make them unhealable for 2 turns.
Stat Increase
Attack +20 / Health +60

Flame Rune
x20

Greater Flame Rune
x10

Analysis

Overview

Baal & Sezan are Fire Mages who cripple any enemy before them. Boasting a total of four Debuffs (Poison, Defense Break, Decrease Speed, and Unhealable) allows them to play an offensive supportive role in a way that not many other Heroes offer creating for a variety of playstyles.

Strengths

King Of Debuffs 

Baal & Sezan provide a total of 4 potential Debuffs throughout their kit. Decrease Speed, Defense, and Unhealable have up to an 85% chance of being inflicted on an enemy through Last Requiem (S3) while Ghost Haunt (S1) has a 50% chance of inflicting Poison. 

Scales with Debuffs 

Dark Cloud (S2) not only resets when an enemy is defeated by it, but it also gains a sizable damage increase based on the number of Debuffs enemies possess. 

Strong in Golem Hunt 

Both Last Requiem (S3) and Ghost Haunt (S1) provide the most important Debuffs you want for this hunt thus making Baal & Sezan a perfect choice to support any Golem team

Weaknesses

Reliant on Debuffing 

Baal & Sezan’s strengths are also their biggest weaknesses. Due to the nature of how landing Debuffs work only having a maximum chance of 85% to land each of their Debuffs can be a serious issue when you need a specific one to land.  It also affects how consistent Dark Cloud (S2) is. 

Boss Mechanics

Though Baal & Sezan are theoretically strong in most PvE content many bosses punish your Heroes for being Debuffed or ignore any Debuffs put on them altogether. 

Hero Comparisons 

Baal & Sezan’s inconsistency is even more apparent when compared to a similarly designed Hero like Dizzy-- who has a 100% initial chance to land her debuffs, while also having a more consistent S2. 

Builds

~Over the love of you~

Generally in PvE content Baal & Sezan are played as support damage dealers. While there are compositions that can try and utilize them as a primary damage dealer, due to their innate inconsistency, it’s best for them to allow for another primary DPS to shine regardless of the content.
 

Building them with high Speed and Effectiveness will heavily supplement the cooldown of Last Requiem (S3) while Etica’s Scepter is the optimal artifact to keep both Last Requiem and Dark Cloud (S2) off of cooldown. This will help with their Debuff uptime, mitigating the time that the enemy spends Debuffed, all while concurrently increasing Baal & Sezan’s damage output. 

 

Note: Pairing them with a Hero like Tamarinne or Righteous Thief Roozid who can increase their Combat Readiness or increase Speed will also add to these benefits. 

Equipment

Main
Spd
Eff %
Sub
Spd
Eff %
Atk %
HP %
Set
Speed
Hit

Artifact

Upgrade Priority

Early Mid Late
0 0 +2
+3 +3 +6
+3 +4 +6

Team

Core

A general Golem composition. 

Secondary

A composition that will rely on bleeds and debuffs.