Target receives damage proportional to the caster's Attack at the beginning of the turn.

Heroes with Tag

Associated Skills

Attacks with an enormous scythe, with a 40% chance to inflict bleeding for 2 turns.
Attacks by spinning an enormous scythe and recovers the Health of all allies proportional to the damage dealt, and if the enemy is bleeding recovery increases by an additional 50%.
Awaken
Attacks by spinning an enormous scythe, making the enemy unhealable and inflicting Vampiric Touch for 2 turns. Recovers the Health of all allies proportional to the damage dealt, and if the enemy is bleeding, recovery increases by an additional 50%.

Soul Burn Effect
-10 Souls

Increases damage dealt.
Attacks all enemies with Envoy's Scythe, with a 60% chance each to randomly inflict three bleeding effects among the enemies for 2 turns. When there are less than three enemies, damage dealt increases with fewer enemies.
Attacks with a scythe, with a40%chance each of inflicting two bleeding effects for 2 turns.
Batters the enemy with a scythe, with a 85% chance each to inflict bleed and make them unhealable for 2 turns. When the enemy's Health is less than 50%, activates Sever as an extra attack with a 100% chance of inflicting bleed.

Soul Burn Effect
-20 Souls

Grants an extra turn.
Summons an ancient beast to attack all enemies, with a 55% chance to silence for 1 turn. Damage dealt increases proportional to the caster's max Health.
Awaken
Summons an ancient beast to attack all enemies, with a 55% chance to silence for 1 turn and inflict bleeding for 2 turns. Damage dealt increases proportional to the caster's max Health.

Soul Burn Effect
-20 Souls

Grants an extra turn.
Cuts the enemy with a cleaver, with a 40% chance to inflict bleeding for 2 turns. After attack, there's a 30% chance to activate Quick Grill.

Soul Burn Effect
-20 Souls

Grants an extra turn.
Attacks all enemies with the Glove Oven. If the enemy is bleeding, there is a 75% chance to burn for 2 turns.
Attacks all enemies by spinning. Damage is increased when caster is enraged.
Awaken
Attacks all enemies by spinning, inflicting bleeding for 2 turns. When the caster is enraged damage dealt is increased and an additional bleeding effect can be stacked.

Soul Burn Effect
-10 Souls

Increases damage dealt.
Attacks with a chain axe. If the enemy is bleeding, causes two bleeding effects for 2 turns.
Batters the enemy with a chain axe and inflicts two bleeding effects for 2 turns, decreasing Attack for 1 turn.
Awaken
Batters the enemy with a chain axe and inflicts two to four bleeding effects for 2 turns, decreasing Attack for 1 turn.

Soul Burn Effect
-20 Souls

Grants an extra turn.
Triggers all the bleeding effects currently inflicted on the enemy. Damage dealt increases proportional to the number of bleeding effects inflicted on the enemy, and debuff duration is extended by 1 turn. Additionally, the caster's Combat Readiness increases by 15% per every bleeding effect inflicted on the enemy. Effect can only be applied up to 5 times.
Shoots arrows at the enemy, with a 40% chance to cause bleeding for 2 turns. Damage dealt increases proportional to the caster's Speed.
Attacks with sharp claws, with a 35% chance to inflict bleeding for 2 turns.
Attacks with an axe, with a 30% chance to cause bleeding for 2 turns. Damage dealt increases proportional to the amount of the enemy's lost Health.
Attacks with an axe, with a 50% chance to cause bleeding for 2 turns.
Attacks with an axe, stunning for 1 turn.
Awaken
Attacks with an axe, stunning for 1 turn. Damage dealt is increased against bleeding enemies.

Soul Burn Effect
-10 Souls

Increases damage dealt.
Attacks with an axe. A critical hit will inflict bleeding for 1 turn. Damage dealt increases proportional to the amount of the enemy's lost Health.
Attacks with an axe. A critical hit will inflict bleeding for 1 turn. Damage dealt increases proportional to the amount of the enemy's lost Health.